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NAKAWARI Course Beginner Level [Part 1 of 4] Lessons 0-2
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NAKAWARI Course Beginner Level [Part 1 of 4] Lessons 0-2
[Image: 9451f9bd87093bb10b4e95aaeb2c9416.webp]
Free Download NAKAWARI Course Beginner Level [Part 1 of 4] Lessons 0-2
Last updated 9/2025
Created by AniHatch アニハッチ
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 10 Lectures ( 4h 18m ) | Size: 3.53 GB

Learn the Basics of Animation: Make Your Drawings Move and Build Motion Skills!
What you'll learn
Learn the rules and techniques for making drawings move(In-betweening) in animation
Understand how to use tools for 2D animation production
Gain essential animation knowledge: tracing, in-betweening, and how to read a time sheet
Learn the production methods of Japanese animation
Improve your drawing (drafting/sketching) skills
Requirements
Preparation of the workbook "NAKAWARI Anime Learning Kit ~Beginner Level~ "
Preparation of the drawing set (writing tools, the tap, animation paper,the light table)
You don't need any prior knowledge of animation - this course starts from the fundamentals.
Description
Important: This course requires the NAKAWARI Anime Learning Kit ~Beginner Level~ (sold separately).You can purchase it in the course section "Where to get the NAKAWARI Anime Learning Kit ~Beginner Level~" (free preview) or from the instructor's profile page via the "ANIHATCH SHOP" link.Learn the Basics of Animation: Make Your Drawings Move and Build Motion Skills!A professional Japanese animator teaches the core skill of "in-betweening."Drawing and animating are not the same.This is your go-to guide for bringing drawings to life - ideal for beginners, animation students, and pros looking to refine their skills.★Begin your journey here - this is Part 1 of the 4-part NAKAWARI Course:Beginner Level One part released every month!﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌<NAKAWARI Course~Beginner Level~(All 9 Lessons)>●Part1★ You're viewing this partLesson0:IntroductionLesson1:The Role of an In-betweenerLesson2:In-betweening Practice●Part2Lesson3:Looping AnimationLesson4:Drawn Between●Part3Lesson5:Timing Sheets and TimingLesson6:In-betweening with Acting in Mind●Part4Lesson7:3D In-betweening and Timing SheetsLesson8:Final Review for Beginners﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌Even professional animators will be amazed!? Master the skill of "making drawings move"(in-betweening)!"Drawing" and "making them move" are different things. Being good at illustration or proficient in 3D CG and digital drawing tools doesn't necessarily mean you can create animation.Making your own drawings move and creating animationKeyframing in 3D CG and creating animationIn order to make your drawings (or 3D models) move exactly how you envision, learning the technique of "in-betweening" (NAKAWARI) is essential."In-betweening" is the technique of adding additional drawings between keyframes to make the animation move smoothly. In other words, learning "in-betweening" is learning how to "make drawings move" - it's learning animation itself.To express the actions and movements you imagine as animation, you need to develop:The rules of physics and natural phenomenaDrawing (drafting/sketching) skillsThe observational skills of objects and phenomena.In fact, even professional animators often struggle to fully understand and apply these concepts. In this course, you'll learn these essential skills and knowledge while mastering "in-betweening" (NAKAWARI)!Recommended for舔舌头rofessional animators or those already studying animation → Perfect for a "skills check" and further skill improvement!Beginners who want to create animation but have no experience → This course will be the fastest route to mastering animation creation!Illustrators or manga artists→ It will help improve your drawing skills!<Point1>Why Is "Drawing on Paper" Important?● Learning the Meaning of "In-Betweening" from Traditional Animation ProductionIn the NAKAWARI course, you will learn various methods of in-betweening such as "tap in-betweening" and "drawing in-betweening". These tasks are often supplemented by software in digital animation, meaning you might not experience every step of the proses.How to layer paper, which parts to trace, and which parts require you to think and draw yourself-there are many important elements hidden within the omitted steps that highlight the significance of "in-betweening". The NAKAWARI course covers all the necessary information for understanding animation without skipping any steps.● Drawing Skills That Can Only Be Acquired through Analog TechniquesIn the NAKAWARI course, you will learn techniques like drawing even, consistent lines while considering the wear of the pencil tip. For animators, it is crucial to draw lines beautifully and confidently. In an environment where you can't use "⌘Z" (undo), the skill to focus and draw each line with precision is very important for animators. By mastering delicate tasks with your hands and fingers, you can clearly differentiate your drawing abilities and animation skills. This course will teach you the professional skill of drawing lines that you can't acquire through digital drawing.Whether It's Analog or Digital, 2D or 3DCG, the Basics Are the SameStart by drawing on paper, and through that process, let's enhance both your drawing ability and animation skills.<Point2>Let's Learn About the Style of the Japanese Animation Industry!This course is taught by KazushigeYusa who is a veteran animator from Japan. It follows the style of Japanese animation production, making it ideal for those who want to learn about the current state of the Japanese animation industry and how animation is created in Japan.Of course, the content of this course is also applicable to various animation production environments, including overseas productions, digital drawing, and 3D CG.By the time you finish this course (from beginner to advanced levels), you will have acquired the skills necessary to step into the world of professional animation. This course is highly recommended for those aiming to work in the Japanese animation industry or pursue a career in animation business.<Course instructor> Kazushige Yusa Animator/Animation Director/Technical DirectorIn 1978, He joined Tatsunoko Production (Currently Tatsunoko Pro).Currently he works freelance on productions for television programs, TV commercials, and short works.He is also very invested in training new animator talent as a university professor and vocational school instructor.While working professionally he has participated in educational exchanges with: The United States, France, Canada, and Singapore. I have also been involved in educational initiatives throughout Japan utilizing animation as a Special Lecturer .Urusei Yatsura/Miyuki/Once Upon a Time in Japan/Touch/Ojarumaru/Nihongo de Asobo and other titles.
Who this course is for
Those working in or studying animation who want to improve their animation (in-betweening) and drawing (drafting/sketching) skills.
3D animators and motion creators who want to learn keyframing and improve their motion skills.
Those learning illustration or manga and looking to improve their drawing (drafting/sketching) skills.
Those aiming to work in the Japanese animation industry.
Those who want to learn about the drawing methods and techniques used in Japanese animation.
Beginners who want to learn how to create animation from scratch.
Educators and instructors teaching animation.
Homepage
https://www.udemy.com/course/nakawari-co...essons-02/

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